Tuesday 17 March 2015

21 Game


21 Game

The rules for 21 is:
- The person(s) who has 21 or is the closest to wins
- If you exceed 21 you are bust and lost 
- The Jack, Queen and King cards all value at 10 points
- The Ace cards can either be 1 or 11
- if a players first 2 cards are either a Jack, Queen or King and an Ace, they automatically win
- if a player using 11 points from an Ace exceeds 21, they will not go bust until they exceed 21 again using 1 point for the Ace.















Mathematics:

The player who gets the first card has a 4/52 (1/13) chance of getting the card they want, and the more the cards get handed out the higher of a chance you will get a card you want, unless it has been handed out.

I will make sure that when the AI gets to 11 points with will be a randomised decision whether to twist or stick, and the higher the AI's points get over 11 the less chance it will to twist. e.g. if the AI had a total of 19 points the probability of it sticking would be 8/10.










Tuesday 3 March 2015

Unit 73 sound for computer games

BTEC Level 3 in Games Design
Unit 73 – Sound for computer games

Task 1a

Gustavo Santaolalla - Main Theme (The Last of Us Soundtrack)

In my opinion the song starts off a little eerie with the slow pace and long chords, but not soon after the song turns more into a spaghetti western. The song gives a sense of a lonely journey that has worse to come. The song was most likely recorded in a studio individually, and pieced together using a multi-tracking recording device or software. This song was originally made in 1993 and has been re-vamped for this game.

Little Big Planet 3 Soundtrack - Dead Heat
In my opinion when I listen to this song I get a Ratchet & Clank vibe. The start of the track creates an eerie suspense sort of feel and it has long trumpet notes and long breaks adding the suspense, but when the song kicks in it becomes more pumped up. It gives you more confidence to run around because if you are playing a game with eerie music you are more wary about what’s going to happen, but if you have a song that pumps you up, you are less cautious about what is going to happen and more interested in getting through the level. In my opinion I think this song has been made on a music creating software such as garage band on Apple Macs.

Task 1b
Gustavo Santaolalla - Main Theme (The Last of Us Soundtrack)

The song is most likely uncompressed, with a large bit depth, possibly a 32 bit depth. For the computers that they use to be able to create music that high of a quality, they would need a lot of RAM, most likely 32 GB or 64 GB.
The audio output is most likely to be surround sound due to the high quality of sound in the game.
“He used various instruments to compose the score, including some that he was unfamiliar with, giving a sense of danger and innocence.

Gustavo was contacted in early development for the game to create the main theme music and other pieces. In the quote above it says that he used instruments that he was unfamiliar with, so therefore it was most likely recording using a musical instrument digital interface.

HCI


HCI

HCI - the study, planning, design and use of the interfaces between people and computers.

- Controller
- Mouse and Keyboard
- Touch
- Joystick































Not all games solely exist on one platform. e.g. MineCraft originally was on PC but is now on Phones/Tablets and PS/XBOX. The difference for the player is they were used to playing with a controller and then  started playing PC, the player would find it significantly harder as they would not know the PC controls as well as they do the controller.



PS/XBOX - PC

PS/XBOX and PC share a lot of games such as Call of Duty, i have played all 3 games on both consoles and in my opinion there is no difference between the platforms.

































PC - Phone

the only game that I know of that is on PC and Phones is Minecraft, there are a few differences between the platforms, on PC you can mod the game, change your character skin and change the texture. another major difference between the 2 is that the Minecraft PE (Pocket Edition) has a limited world, the world is restricted to 256x256 blocks